

- MAX PAYNE 3 GAME SAVE 100 % HARDCORE MINTUE PS3 HOW TO
- MAX PAYNE 3 GAME SAVE 100 % HARDCORE MINTUE PS3 1080P
I enjoyed them greatly on the first run through but trying to replay that game for fun on higher difficulties or messing around with cheats is torturous.

A world without Blur Studios and Blizzard cutscenes, is not a world I want to live said: You hate cutscenes even when used sparingly and done properly?Ĭutscenes are a way of storytelling in games, but there are much more effective ways such as Narration in "Bastion" and through other characters and the environment such as the Half-Life games.įair enough. Seems like most people don't dare though, but I'd wager it's the prime reason, that most people might not think about at first, why everyone loves Half-Life and 2 as well as Portal 1 and 2.

MAX PAYNE 3 GAME SAVE 100 % HARDCORE MINTUE PS3 HOW TO
Almost as Rockstar did not have a clue at all how to tell the story in-game, and I think it made it a lot worse.Īnd yes, HL has always been the 'this is how it should be done' of game narrative for me as well. It really had way, way, way too long and too many cutscenes. "Cinematic" games is the absolute wrong way to go for videogames in general. I hate cutscenes and think it's sloppy storytelling.
MAX PAYNE 3 GAME SAVE 100 % HARDCORE MINTUE PS3 1080P
Except for the fact that it was PC crispness 1080p and then cut to shitty looking 720p, but I think pretty much every game today has come past the cutscene that is not done in-engine, seeing as it was five years said: Awful.īioShock did allright with the cutscenes as well since you were kept in character, largely, and had something to relate to. The gameplay is just a transport mechanic from QTE to cutscene and back. Could never get my grip on Fahrenheit and Heavy Rain for example, see them both as exceptionally bad video games. Games are so much more immersive when they fully explore what the medium is capable of. Except for the fact that it was PC crispness 1080p and then cut to shitty looking 720p, but I think pretty much every game today has come past the cutscene that is not done in-engine, seeing as it was five years I tolerate them I guess. Deus Ex (the first one) did an exceptional job with this as well, and BioWare usually do it okay (overdone in ME3).īioShock did allright with the cutscenes as well since you were kept in character, largely, and had something to relate to. You - the player - are always interacting with them. I think devs need to work so much harder to create believable and relatable characters and worlds if they just can't place them in a scriped, stale, enviroment, and I also think that's why GLADOS, Alyx and Eli are such amazing, lively, believable characters. I'd much prefer, and I think we would see much, much better games out of it, if cutscenes was not commonplace any more. I didn't give a shit about Max and his destiny because of this. I understand the need for some cutscenes, some times, if in-engine, but not every single time. It always cuts to you not in control, watching a movie.

The gameplay in MP3 is however actual gameplay and is totally excellent, but no story, ever, is told through gameplay. I really, really hate that, and that's sort of how it's done in MP3.
